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Showing posts with the label ActionScript

Future of Flex – Whitepaper from Adobe

Adobe's view of Flex and its commitments to Flex in the future http://www.adobe.com/devnet/flex/whitepapers/roadmap.html

ActionScript Notification Engine! Open-Sourced!

Some features of ActionScript Notification Engine Ability to display messenger-toast notifications as well as compact notifications. Variable display length for notifications. User-presence logic that detects when the user goes idle. If the user is away from the computer, notifications are held on-screen and queued for when the user returns. Ability to replay the most five recent notifications. Individual notification post settings, such as sticky, replayable, custom image, click URL, compact, etc. Operating system detection to set logical default display locations for notifications for the various platforms (i.e. bottom-right on Windows, top-right on Mac). Smart repositioning logic for extended length toasts. Ability to see a summary notification when the user returns from idle after an extended period of time. Support for changing notificaion images. Custom styling which can be applied at run-time. Optional notification sound. Reference : http://blogs.adobe.com/charles/

Native Extensions Documentation

Native extensions for Adobe AIR are a combination of ActionScript classes and native code that provide easy access to device-specific libraries and features that are not available in the built-in ActionScript classes. For more information check below links. Using native extensions for Adobe AIR Native extensions for Adobe AIR http://help.adobe.com/en_US/air/extensions/index.html

What's new in Flex 4.6 SDK and Flash Builder 4.6

Next release from Adobe for flash platform is Flex 4.6. Flex 4.6 is the next major step in cross-platform mobile application development. With a scheduled release later this year, the new version of the SDK and a corresponding free update to Flash Builder will offer a host of new components and functionality specifically designed to help create applications for the latest mobile and tablet devices. In next release of flex 4.6 many new components will be added. SplitViewNavigator A new top-level application component specifically designed for the tablet experience. With only a few lines of code, manage the layout of multiple views and have them adapt automatically based on device orientation. CallOutButton A versatile component that pops over existing content and can contain text, components or even entire views. SpinnerList This popular tablet component is an adaption of the existing List component. It not only has a new look, but also gives options like recirculating

Extend Adobe AIR (for device specific native capabilities)

The Adobe AIR 3 release candidate adds support for native extensions, allowing developers can create and use ActionScript libraries with native code to take advantage of platform and device specific native capabilities and APIs with easy integration into AIR applications. More Details : http://www.adobe.com/devnet/air/articles/extending-air.htm Adobe Air 3 : http://labs.adobe.com/technologies/flashplatformruntimes/air3/

68 Small but Useful Open Source ActionScript Libraries(misc) help Flex/Flash...

We prepared a list of Misc Class in pervious article 8 Useful Misc ActionScript Class. There are more and more open source projects floating around all over the place, it's real beauty for all Flex/Flash developers. Here is a new list open source ActionScript 3 MISC libraries all of them are small but very useful. Please don't stint your time to try, these libraries can help you to improve your develop efficiency faster. 1. appcorelib Open Source Flex Application Core Library, AppCoreLib is a collection of useful classes that facilitate easy RIA development with regards to XML based data being pulled in. The general approach is that an application needs to load various content/setting files prior to loading the UI. Through a series of simple checks, an application can then load the UI once those dependencies have been loaded or alert the user if they have not. AppCoreLib provides simple XMLDataBroker classes with convenience methods that allows easy traversal of the XML dat

Six reasons to use ActionScript 3.0

1. Your skills will be in high demand This, in my opinion, is the main reason anyone who currently works or is planning to work as a Flash developer should switch to the new language. All major Flash work is now exclusively being built in ActionScript 3.0. You just don't see many jobs looking for ActionScript 2.0 skills. So if you plan on working with Flash in your job, learning ActionScript 3.0 is essential. 2. Everything you build will be faster Developers who have been working with Flash for a while have often been frustrated that our new, super-cool idea just couldn't run smoothly because of the limitations of Flash Player. ActionScript 3.0 offers up to a 10-fold increase in performance over previous versions of the language. In some cases, the performance has increased even more. This means you can control more objects on the Stage at the same time. If you want your project to look and perform at its best, moving to ActionScript 3.0 is the ultimate way to achieve thi

ActionScript Code Coverage for Flash Builder

Welcome to the prerelease of the Adobe® ActionScript® Code Coverage Plug-in for Adobe Flash® Builder™, a tool that helps ActionScript and Adobe Flex® developers understand exactly what code is executed while an application is running. When added to Flash Builder, the plug-in provides a new Eclipse perspective that allows you to start/stop the code coverage tool, view generated reports, examine source code and save/load reports. Typically developers will use the code coverage tool to see which areas of code have not been exercised during execution so that additional testing requirements can be identified. The tool provides detailed line coverage and method coverage reporting, as well as highlighting classes that are not linked into the application. You can use the ActionScript Code Coverage Plug-in for Flash Builder with applications developed in ActionScript 3, optionally using either Flex SDK 3.x or Flex SDK 4.x, targeting both Adobe Flash Player and Adobe AIR®. A trial or license