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Showing posts with the label Flash

ActionScript Notification Engine! Open-Sourced!

Some features of ActionScript Notification Engine Ability to display messenger-toast notifications as well as compact notifications. Variable display length for notifications. User-presence logic that detects when the user goes idle. If the user is away from the computer, notifications are held on-screen and queued for when the user returns. Ability to replay the most five recent notifications. Individual notification post settings, such as sticky, replayable, custom image, click URL, compact, etc. Operating system detection to set logical default display locations for notifications for the various platforms (i.e. bottom-right on Windows, top-right on Mac). Smart repositioning logic for extended length toasts. Ability to see a summary notification when the user returns from idle after an extended period of time. Support for changing notificaion images. Custom styling which can be applied at run-time. Optional notification sound. Reference : http://blogs.adobe.com/charles/

Native Extensions Documentation

Native extensions for Adobe AIR are a combination of ActionScript classes and native code that provide easy access to device-specific libraries and features that are not available in the built-in ActionScript classes. For more information check below links. Using native extensions for Adobe AIR Native extensions for Adobe AIR http://help.adobe.com/en_US/air/extensions/index.html

What's new in Flex 4.6 SDK and Flash Builder 4.6

Next release from Adobe for flash platform is Flex 4.6. Flex 4.6 is the next major step in cross-platform mobile application development. With a scheduled release later this year, the new version of the SDK and a corresponding free update to Flash Builder will offer a host of new components and functionality specifically designed to help create applications for the latest mobile and tablet devices. In next release of flex 4.6 many new components will be added. SplitViewNavigator A new top-level application component specifically designed for the tablet experience. With only a few lines of code, manage the layout of multiple views and have them adapt automatically based on device orientation. CallOutButton A versatile component that pops over existing content and can contain text, components or even entire views. SpinnerList This popular tablet component is an adaption of the existing List component. It not only has a new look, but also gives options like recirculating

68 Small but Useful Open Source ActionScript Libraries(misc) help Flex/Flash...

We prepared a list of Misc Class in pervious article 8 Useful Misc ActionScript Class. There are more and more open source projects floating around all over the place, it's real beauty for all Flex/Flash developers. Here is a new list open source ActionScript 3 MISC libraries all of them are small but very useful. Please don't stint your time to try, these libraries can help you to improve your develop efficiency faster. 1. appcorelib Open Source Flex Application Core Library, AppCoreLib is a collection of useful classes that facilitate easy RIA development with regards to XML based data being pulled in. The general approach is that an application needs to load various content/setting files prior to loading the UI. Through a series of simple checks, an application can then load the UI once those dependencies have been loaded or alert the user if they have not. AppCoreLib provides simple XMLDataBroker classes with convenience methods that allows easy traversal of the XML dat

Cirrus 2 and Flash Player 10.1 / Air 2

Codename Cirrus enables peer assisted networking using the Real Time Media Flow Protocol (RTMFP) within the Adobe Flash® Platform. RTMFP is the evolution of media delivery and real time communication over the Internet enabling peers on the network to assist in delivery. The most important features of RTMFP include low latency, end-to-end peering capability, security and scalability. These properties make RTMFP especially well suited for developing real-time collaboration applications by not only providing superior user experience but also reducing cost for operators. In order to use RTMFP, Flash Player endpoints must connect to an RTMFP-capable server, such as the Cirrus service. Cirrus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints. Unlike Adobe Flash Media Server, Cirrus does not support media relay, shared objects, scripting, etc. So by using Cirrus, you can only develop applications where Flash Player endpoints are di

Adobe Launch New Online Product - Adobe ROME

Project ROME is an all-in-one content creation and publishing application that lets virtually anyone at work, home or school inject the power of graphics, photos, text, video, audio and animation into everyday projects. From printed materials and presentations to digital documents and websites, you can go from start to finish within the simple, creative Project ROME environment. Key Features: Create Get started quickly and your imagination is the limit. Project ROME offers a comprehensive tools, media types and publishing options to spice up your everyday projects with multimedia and easily create new things like animations and websites Publish Export, print or publish in a range of formats and outputs, including reports, presentations, animations, interactive documents and websites Share There are many ways to show your results and ideas to friends, colleagues, and others. Share within the Project ROME community or via external services. Web Application : http://rome.a

Six reasons to use ActionScript 3.0

1. Your skills will be in high demand This, in my opinion, is the main reason anyone who currently works or is planning to work as a Flash developer should switch to the new language. All major Flash work is now exclusively being built in ActionScript 3.0. You just don't see many jobs looking for ActionScript 2.0 skills. So if you plan on working with Flash in your job, learning ActionScript 3.0 is essential. 2. Everything you build will be faster Developers who have been working with Flash for a while have often been frustrated that our new, super-cool idea just couldn't run smoothly because of the limitations of Flash Player. ActionScript 3.0 offers up to a 10-fold increase in performance over previous versions of the language. In some cases, the performance has increased even more. This means you can control more objects on the Stage at the same time. If you want your project to look and perform at its best, moving to ActionScript 3.0 is the ultimate way to achieve thi

ActionScript Code Coverage for Flash Builder

Welcome to the prerelease of the Adobe® ActionScript® Code Coverage Plug-in for Adobe Flash® Builder™, a tool that helps ActionScript and Adobe Flex® developers understand exactly what code is executed while an application is running. When added to Flash Builder, the plug-in provides a new Eclipse perspective that allows you to start/stop the code coverage tool, view generated reports, examine source code and save/load reports. Typically developers will use the code coverage tool to see which areas of code have not been exercised during execution so that additional testing requirements can be identified. The tool provides detailed line coverage and method coverage reporting, as well as highlighting classes that are not linked into the application. You can use the ActionScript Code Coverage Plug-in for Flash Builder with applications developed in ActionScript 3, optionally using either Flex SDK 3.x or Flex SDK 4.x, targeting both Adobe Flash Player and Adobe AIR®. A trial or license

The Truth About Flash

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Recently there has been a surge in discussion about Adobe® Flash® technology, and within that discussion, a fair amount of incorrect information has been communicated. Adobe would like to clear up some of those mis perceptions. Touch The Adobe Flash Player runtime was actually originally created as a technology for tablets with touch interfaces, and today, it has support for working on touch-based devices. For existing content developed with mouse input in mind, Flash Player will automatically convert the touch events to mouse events when running on a touch device. This allows content designed for the desktop to work seamlessly on touch-based devices using Flash Player. For new content developed specifically with touch in mind, Flash Player 10.1 will provide a complete set of multi touch and gesture APIs. Video Seventy-five percent of all video on the web is viewed via Flash Player, including videos encoded in the most popular codecs such as H.264 and VP6. There are many

Adobe Fact And Figures.. Did You Know??

Some interesting facts and figures of Adobe, which show the extent to which Adobe technology has been adopted and are useful reference points for customers to understand. Technology Adoption: 98% of internet enabled desktops run Flash  70% of web games are built using Flash  95% of internet enabled desktops run Flash Player 10  75% of all video on the web is Flash  Over 30 million AIR downloads and growing  Adobe enterprise solutions are in use at: All 10 of the world’s largest publically traded companies  8 of the 10 global bank holding companies  More than half of teh top global insurance companies  9 of the top 10 global manufacturing companies  19 of the top 20 pharmaceutical companies globally  7 of the world’s leading national governments  To put this into perspective for education and students; Adobe technology has such broad adoption that use of these technologies to support teaching and learning is a vital skill for the future world of work. Link :  http://blo

Adobe Flash Player "Square"

Adobe® Flash® Player "Square" is a preview release that enables native 64-bit support on Linux, Mac OS, and Windows operating systems, as well as enhanced support for Microsoft Internet Explorer 9 beta. Adobe have made this preview available so that users can test existing content and new platforms for compatibility and stability. Because this is a preview version of Flash Player, we don't expect it to be as stable as a final release version of Flash Player. Use caution when installing Flash Player "Square" on production machines. The key new capabilities in the Flash Player "Square" preview are:   64-bit support  — Native support for 64-bit operating systems and 64-bit web browsers on Linux, Mac OS, and Windows. Internet Explorer 9 hardware accelerated rendering support  — Enhanced support for Internet Explorer 9 Beta. It takes advantage of hardware accelerated graphics in Internet Explorer 9 Beta, utilizing hardware rendering surfaces to i

Text Layout Framework and Flash Platform

Welcome to the beta release of the Text Layout Framework for   Adobe® Flash® Player 10  and Adobe AIR® 1.5 . The Text Layout Framework is an extensible library, built on the new text engine in Adobe Flash Player 10, which delivers advanced, easy-to-integrate typographic and text layout features for rich, sophisticated and innovative typography on the web. The framework is designed to be used with  Adobe Flash CS4 Professiona l  or  Adobe Flex ® , and is already included in the next version of Flex, code named Gumbo. Developers can use or extend existing components, or use the framework to create their own text components. Source code and component library for TLF are now available as open source at no charge under the Mozilla Public License at www.opensource.adobe.com. Together with the new text engine in Flash Player 10 and AIR 1.5, the Text Layout Framework delivers multi-lingual, print-quality typography for the web, including support for: Bidirectional text, vertical text an

Introducing the SiteCatalyst (Omniture) Extension for Flash Builder 4

The Adobe Flash Builder 4 and Omniture SiteCatalyst teams are proud to announce the release of a powerful new tool in analytics development―the SiteCatalyst Extension for Flash Builder 4. The extension enables SiteCatalyst and Flex developers to quickly and visually instrument tracking in Flex applications, and introduces a framework to SiteCatalyst tracking that analytics developers will welcome. The SiteCatalyst Extension for Flash Builder 4 is just one of a series of extensions introduced to help Adobe Flash Platform designers and developers better integrate analytics into their existing workflows. With Creative Suite 5, Adobe introduced the SiteCatalyst Extension for Flash Professional CS5, along with the Test&Target Extensions for Flash Professional CS5 and Dreamweaver CS5. Omniture SiteCatalyst provides marketers with actionable, real-time intelligence about online strategies and marketing initiatives. SiteCatalyst helps marketers quickly identify the most profitable pa

Flash Professional Glossary (A–Z)

Actual Post : http://www.adobe.com/devnet/flash/articles/flash_key_concepts.html If you're new to Adobe Flash Professional CS5 and are looking for explanations of basic terms and tasks, check out these pages explaining key concept you'll encounter as work with Flash on your projects. Each page includes the definition of a key concept along with step-by-step instructions, when relevant, for completing the task. You'll also find related concepts and search terms to enhance your understanding. You can also view a categorized list of these terms .